An example of what you can do with blend modes in Unity

Blend modes in Unity

A really cool article by Artyom Sovetnikov about implementing blend modes like overlay, multiply, color dodge etc. in Unity.

Check out the article on Artyom's blog, here:

Included is a project showcasing the different implementations covered in the article. It's available on Artyom's github, here:

Darken is the only blend mode included in the above project, but examples of all kinds of different blend modes are listed in the article so it should be easy to create a shader implementing the one you need.

Artyom also has a commercial asset with all the blend modes and additional functionality if you just want something that works straight out of the box:!/content/28238


James Bond's picture

James Bond

I just love the blending of the colors in any art but the way you have discussed the blending of the colors in the games is so surprising. We do always focus on the games and the levels of the games and how beautiful the colors it is having but we had never ever focus on article that how much effort it gains of doing all of that. It is so amazing to read that.

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