No Man’s Sky: The game that should have been
November 7, 2016 | Write a comment

No Man’s Sky: The game that should have been

This is the second part of my 2-part series about No Man's Sky. Here I’ll list my thoughts on what I feel No Man's Sky should have been like. I’ve seen many people talk about this, but mostly they're talking about adding features, and this was in my opinion the game’s problem from the start, it has too many already… read more

No Man’s Sky: The game that never was
August 25, 2016 | Write a comment

No Man’s Sky: The game that never was

This is the first of a 2-part series I’ll write about No Man’s Sky. In the second part I’ll focus on what I think the game should have been like, here I'll talk about how deceitful I feel Hello Games, the developers of No Man's Sky, and especially their lead developer, Sean Murray, have been with the marketing of the game… read more

I am not dead
June 27, 2016 | Write a comment

I am not dead

It’s been over 4 months since I’ve updated my website, but I haven't forgotten about it, I’ve just been really busy with other things.

I'm currently working to finish my Unity port of Daniel Linssen's GameMaker game, Reap, and I've just uploaded a new build which you can try out here:
http://twiik.net/projects/reap-unofficial-unity-port

It's still using the Web Player although I know its days are numbered. I did try a WebGL build first, but there's just no way, it runs at like 5 fps. Hopefully by the time Unity 5.4 is released WebGL has been optimized some. The Web Player still runs in all browsers (Firefox, Opera, Safari, Internet Explorer) except for Google Chrome… read more

I'm making a Unity version of Daniel Linsson's game Reap
January 20, 2016 | Write a comment

I'm making a Unity version of Daniel Linsson's game Reap

Reap is a beautiful procedurally generated game made in GameMaker by Daniel Linssen for Ludum Dare 34. As a personal challenge I'm attempting to port the entire game over to Unity even though I know nothing about GameMaker… read more

Recording high quality videos with Open Broadcaster Software
January 2, 2016 | 6 comments

Recording high quality videos with Open Broadcaster Software

Over the past few weeks I've experimented with a lot of different programs for recording videos, but I've had the most luck with Open Broadcaster Software (OBS) so that's the program this article is about. It's also completely free and, in my opinion, by far the most intuitive, flexible and feature rich program out there.

This article servers to document my ongoing efforts in trying to get good quality video recordings of my Unity projects. I've spent so much time on this now, and in the process managed to get the quality of my recorded videos from absolutely horrible to pretty good, that I guess other people will also be interested in what I've discovered… read more

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