Creating procedural weapon skins for CS: GO
A great talk by Bronwen Grimes about creating the content needed to drive an economy for Counter-Strike: Global Offensive.
The actual goal about building the economy in a massively popular online game like Counter-Strike: Global Offensive probably isn't that interesting for most indie developers, but the technical details about how to create procedural weapon skins or the information about what skins players actually prefer was really interesting.
Check out the talk here:
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