New resources section
October 30, 2015 | Write a comment

New resources section

I've added a new resources section to my site. My goal with it is to gather all the high quality assets, tutorials, tips & guides I find that are related to Unity and game development in one place.

I made it mostly for my own sake so rather than having bookmarks or using Evernote to keep track of the things I find, I instead have a sortable and searchable (eventually) database on my own website. But then I thought other people may find it useful as well so I decided to polish it some and publish it. It ended up being a massive undertaking, comparable to writing a dozen articles, so I hope you do find some use in it… read more

New Unity project: In-game settings menu
August 5, 2015 | Write a comment

New Unity project: In-game settings menu

This project is an example of how to setup an in-game settings menu in Unity. The main focus is on graphics settings, but I felt just having the graphics settings menu by itself would feel too disjuncted so I included it as part of a full menu.

With this project I focused on showing how you can handle in-game graphics settings in Unity. I've seen so many games, even released ones, who just give you the Unity game launcher with "Fast", "Good", "Fantastic" settings which is bullcrap when it's so easy to do it properly. This entire project probably only took me 20 hours to complete. Unity even let's you adjust every single setting in real time without having to restart the game which some AAA games can't even do in 2015… read more

Tutorials extended part 2: Stealth Extended
July 26, 2015 | 3 comments

Tutorials extended part 2: Stealth Extended

For part 2 I decided to do the Stealth tutorial. I actually started this project back when the Stealth tutorial originally came out, which is a fairly long time ago, but for a number of reasons I never finished it.

But I decided I wanted to try some new things in Unity and I figured the Stealth project was as good as any for me to try these things in. My extended version still has the same premise. Your goal is still to get to the lift and exit the level, but I've changed a lot of the stuff in between. This project took a very long time and became an exercise in discipline just to get done in the end. But I'm fairly happy with it now. I managed to do a lot of the things I wanted to try… read more

Unity 5 is a nice package, but the packaging is lacking
June 28, 2015 | 2 comments

Unity 5 is a nice package, but the packaging is lacking

Unity 5 has been out for a while now and I've had some time to play with it. It's a really solid release, but while the editor is great, Unity is still fairly rough around the edges.

Currently my three biggest gripes with Unity lie outside the editor. They are the documentation, the asset store and the project wizard. These areas have remained unchanged for a long time and they're starting to show their age… read more

Google Chrome just killed the Unity Web Player
April 16, 2015 | 72 comments

Google Chrome just killed the Unity Web Player

Chrome version 42 was just released and by default it disables support for the Unity Web Player, effectively killing it.

Chrome has a large market share overall, ranging from 25-50% depending on what source you're checking. On my own site, according to Google Analytics, nearly 70% of the users use Chrome… read more

Pages