How to use Visual Studio with Unity
April 11, 2015 | 9 comments

How to use Visual Studio with Unity

This is a quick quide on how to use Visual Studio with Unity. Visual Studio is only available for Windows, but a lot of Unity developers on Mac think it's so great they go through the hassle of using virtual machines just to use it… read more

I have ads
March 15, 2015 | Write a comment

I have ads

As you may have noticed there are now ads on my website. Don't worry, I put them there myself. They are through Google Adsense.

Ads in general and how they generate revenue has always been a mystery to me. When I read articles like this one about how Crossy Road earned $1 million through ads in just 20 days I'm like: "How?". So I have always wanted to try ads for myself to get some insight into the whole process. I don't have any mobile games in the making or a popular Youtube channel so ads on my website seemed like the easiest route to try this for myself… read more

Simplest possible day night cycle in Unity 5
March 9, 2015 | 32 comments

Simplest possible day night cycle in Unity 5

This is a quick tutorial on how to create the simplest possible day night cycle in Unity 5. Everything about it will be wrong compared to how it should be in real life, but chances are nobody will notice. And you can extend it with more features as you please.

When you first start up Unity 5 chances are you have tried rotating the directional light that comes with the default starting scene. By doing that you've also probably noticed that the sun's position in the skybox as well as the color of the sky changes accordingly. So what I'm saying is that Unity 5 already does everything we need to create a day night cycle for us. All we need to do is control this rotation through a script… read more

Realtime reflections in Unity 5
March 8, 2015 | 11 comments

Realtime reflections in Unity 5

Here's a quick tutorial on how to create realtime reflections in Unity 5. This approach is very hacky, but you can use the new reflection probes in Unity 5 to easily create realtime reflections for something like a reflective floor.

You can probably use this for more things, like wall mirrors and multiple reflections in the same scene, but that would require quite a bit more scripting magic. This is just a quick and easy way which can be used for something like the floor in an architectural visualization or similar… read more

Wasted potential: Monument Valley
November 23, 2014 | Write a comment

Wasted potential: Monument Valley

Monument Valley is one of the most frustrating games I have ever played.

Not frustrating because it is particularly bad or because it is hard, but because there is potential here for something truly spectacular, but the game never embraces it. It's a puzzle game without puzzles. It plays like an adventure game, but there's no adventure here either. Playing the game feels like watching someone show you slides of their concept art while music plays in the background. It's pretty to look at, but tedious and boring to actually play… read more

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