January 18, 2017 | 3 comments


This is just the test scene I made for my OBS tutorial, available here:

It's based on the official gem shader example, available here:

You can view this scene in action here:

Or download a standalone build to see for yourself or the entire Unity project if you so wish. In the project I've had to remove a few commercial assets, but you can see which in the included readme-file.

Øyvind Strømsvik's picture

About Øyvind Strømsvik (TwiiK)

I've been passionate about games all my life and started dabbling in game development about 15 years ago with BlitzBasic,... read more but I quickly lost interest and began doing 3d modeling instead. 3d modeling remained a hobby and I picked up game development again around the release of Unity 2.0. My driving force behind wanting to get back into game development was my lost interest in commercial games as they started appealing to a group of gamers I was no longer in. Indie games were the only games that still looked interesting, but at the same time some of them looked like they would be just as fun to make as to actually play. And many of them were made by just one guy.


Download v.1.0.0 (15.43 MB)

Download v.1.0.0 (18.21 MB)
lasepm's picture


Gems,this is just test sense and effective process I ever seen and generating about tutorial available here essay help you find here more. Thanks for giving us about standlone scene in action here commercial assets.

Jenifer Lewis's picture

Jenifer Lewis

There are a large-scale variety of bright and colorful gems out there. To make this comfortable for you I will select a few colors and name a couple of gems that are really, very stunning. Ruby - Rubies are really beautiful if they are a pigeon blood red. https://www.assignmentcorp.com/write-my-assignment Rubies are one of the more valuable gems and can be deserving quite a lot.

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1.0.1 - January 18, 2017
  • Removed some hidden Visual Studio files from the project folder.
  • Added information about the official gem shader project to the readme-file.
1.0.0 - January 18, 2017
  • Initial release.

There are no known issues or planned features at this time. If you've encountered a bug or have suggestions for additional features feel free to leave a comment and let me know.