November 15, 2014 | 5 comments

Tutorials extended

I've sort of involuntarily started a project series that I thought I would share with anyone interested. I call it "Tutorials extended" and It's the result of various Unity tutorials, mainly official ones, after I've added the features I wanted to them.

My interest with Unity, and most other things, comes and goes very rapidly. And after a long period way Unity can be quite intimidating so I need something to ease me back into it. Tutorials accomplish this quite well. Mindlessly following a tutorial gradually reintroduces me to the tools again without it being overwhelming. And I may even end up learning something new as well. While following the tutorial I think about features I would like to add to that particular project and after I've completed the tutorial I just continue working on the project until I'm happy with what I have. The ultimate goal is rekindled interest in continuing with one of my own projects, all which suffer from feature creep.

First out in this series is the official Surivial Shooter tutorial from Unite training day 2014. You can play my version of it here: /projects/survival-shooter-extended. There's also a link there for you to download the entire project if you so wish. When I read about the new GUI features in Unity 4.6 I wanted to try them out and this was also a nice tutorial to get me back into Unity after a long period of absence. Among the changes I've made are different enemy types with different behaviors, enemies now come at you in waves, there are power-ups, as well as numerous other tweaks to effects etc.

If you know of any cool tutorial projects you'd like to see extra features in just let me now and I'll see if they peak my interest. I have some other tutorial projects already laying around here. I'll upload those when I have cleaned them up a bit.

Øyvind Strømsvik's picture

About Øyvind Strømsvik (TwiiK)

I've been passionate about games all my life and started dabbling in game development about 15 years ago with BlitzBasic,... read more but I quickly lost interest and began doing 3d modeling instead. 3d modeling remained a hobby and I picked up game development again around the release of Unity 2.0. My driving force behind wanting to get back into game development was my lost interest in commercial games as they started appealing to a group of gamers I was no longer in. Indie games were the only games that still looked interesting, but at the same time some of them looked like they would be just as fun to make as to actually play. And many of them were made by just one guy.

Tagged with: Unity
Scott's picture


I love your Survival Shooter project. Are you going to do the 2D Roguelike tutorial as well?

Øyvind Strømsvik's picture

Øyvind Strømsvik

@Scott: Thanks, man. I was actually thinking about it when I saw the tutorial. I'm pretty swamped at the moment so we'll see. I'll post it here and on the Unity forums if I do.

Angela's picture


The added features in your shooter project is a lot of fun to play. Hope your love for making indie games continues.

Øyvind Strømsvik's picture

Øyvind Strømsvik

@Angela: Thanks for the kind words. I hope so too. :)

Currently I'm working on an architectural visualization to learn about all the new graphical features of Unity 5. But after that I have a few small games or prototypes I want to finish.

Rose's picture


This needs to be done in a right proportion a mindset needs to be changed and observed in a different way these sort of posts are just perfectly combined would love to see some more relevant sources like these.

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