Recording high quality videos with Open Broadcaster Software

Read more
January 2, 2016 | 9 comments

Recording high quality videos with Open Broadcaster Software

Over the past few weeks I've experimented with a lot of different programs for recording videos, but I've had the most luck with Open Broadcaster Software (OBS) so that's the program this article is about. It's also completely free and, in my opinion, by far the most intuitive, flexible and feature rich program out there.

This article servers to document my ongoing efforts in trying to get good quality video recordings of my Unity projects. I've spent so much time on this now, and in the process managed to get the quality of my recorded videos from absolutely horrible to pretty good, that I guess other people will also be interested in what I've discovered.

New resources section

Read more
October 30, 2015 | 1 comments

New resources section

I've added a new resources section to my site. My goal with it is to gather all the high quality assets, tutorials, tips & guides I find that are related to Unity and game development in one place.

I made it mostly for my own sake so rather than having bookmarks or using Evernote to keep track of the things I find, I instead have a sortable and searchable (eventually) database on my own website. But then I thought other people may find it useful as well so I decided to polish it some and publish it. It ended up being a massive undertaking, comparable to writing a dozen articles, so I hope you do find some use in it.

New Unity project: In-game settings menu

Read more
August 5, 2015 | 3 comments

New Unity project: In-game settings menu

This project is an example of how to setup an in-game settings menu in Unity. The main focus is on graphics settings, but I felt just having the graphics settings menu by itself would feel too disjuncted so I included it as part of a full menu.

With this project I focused on showing how you can handle in-game graphics settings in Unity. I've seen so many games, even released ones, who just give you the Unity game launcher with "Fast", "Good", "Fantastic" settings which is bullcrap when it's so easy to do it properly. This entire project probably only took me 20 hours to complete. Unity even let's you adjust every single setting in real time without having to restart the game which some AAA games can't even do in 2015.

Tutorials extended part 2: Stealth Extended

Read more
July 26, 2015 | 3 comments

Tutorials extended part 2: Stealth Extended

For part 2 I decided to do the Stealth tutorial. I actually started this project back when the Stealth tutorial originally came out, which is a fairly long time ago, but for a number of reasons I never finished it.

But I decided I wanted to try some new things in Unity and I figured the Stealth project was as good as any for me to try these things in. My extended version still has the same premise. Your goal is still to get to the lift and exit the level, but I've changed a lot of the stuff in between. This project took a very long time and became an exercise in discipline just to get done in the end. But I'm fairly happy with it now. I managed to do a lot of the things I wanted to try.

Unity 5 is a nice package, but the packaging is lacking

Read more
June 28, 2015 | 2 comments

Unity 5 is a nice package, but the packaging is lacking

Unity 5 has been out for a while now and I've had some time to play with it. It's a really solid release, but while the editor is great, Unity is still fairly rough around the edges.

Currently my three biggest gripes with Unity lie outside the editor. They are the documentation, the asset store and the project wizard. These areas have remained unchanged for a long time and they're starting to show their age.

Pages