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New Unity project: Pong
I've finished and uploaded another Unity project. This time it's a Pong clone. I've decided to become better at actually completing projects which I think is...

No Man’s Sky: The game that never was
This is the first of a 2-part series I’ll write about No Man’s Sky. In the second part I’ll focus on what I think the game should have been like, here I'll t...

No Man’s Sky: The game that should have been
This is the second part of my 2-part series about No Man's Sky. Here I’ll list my thoughts on what I feel No Man's Sky should have been like. I’ve seen many ...

Outline effects
4 different approaches towards making some great looking outline, selection or highlight effects in Unity.

Particle sea
A written tutorial by Rafal Wilinski on how to create an animated particle sea effect in Unity. Shows how to manipulate a particle system thro...

Pixel perfect 2D camera
This asset, made by Ryan Nielson, ensures everything in your game is aligned to the pixel grid at all times.

Pong
A simple Pong game I started on a long time ago, but decided to actually finish now. Having never actually played Pong I just found some flash games and v...

Procedural mesh vision cone
Vision cone created with a procedural mesh. Can be used for enemy line of sight, cameras etc. Made by Ben Redahan.

Realtime reflection example scene
This is just a simple webplayer example scene for my short tutorial on how to create quick and dirty realtime floor reflections in Unity 5 using the new refl...

Realtime reflections in Unity 5
Here's a quick tutorial on how to create realtime reflections in Unity 5. This approach is very hacky, but you can use the new reflection probes in Unity 5 t...