Screenshot from the finished game.

Top down shooter

A tutorial series by Sebastian Lague on how to create a top down shooter with a really cool procedural map generator.

Some of the tutorial is fairly standard, but a part of it is dedicated to the map generator and it is fantastic.

Watch the tutorial here:

Sebastian has a lot of really high quality tutorials on Youtube and this is his longest tutorial by far. Spread out over 25 parts. But you don't have to follow the entire tutorial to get something out of it - most of the concepts can be done and implemented in your own game regardless of the rest of the tutorial. The map editor is part 8 through 13 and is even built in its own scene so there's no need to do any of the other parts if that's the only thing you're interested it. In my opinion it is the best and most unique part of the tutorial.

The source code for every part of the tutorial is available from Sebastian's Github, here:

You can also download the complete project:

If you just want to play the game, Sebastian has made it available on, here:

Berk Oneil's picture

Berk Oneil

Top down shooter was the updated name of this game that was developed by some months ago we did some changes on it. If you need to get its tutorial you can get it from this was belonging to us that have all the tutorial of our project.

John's picture


Indeed I have, and I'm driving another refresh tomorrow to android and iOS later in the week that expels this. Presently you may proceed with one time in the event that you watch an advertisement, yet you don't need to. I trust this tends to the constrained interstitial promotions I had previously. It's extremely enjoyable to play . One idea - It's somewhat disappointing that you need to watch ads after each run - particularly if it's a short one. Have you considered how to adjust it so it won't debilitate clients?

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